This allowed programmer Christian Haas to create a level editor for the game, which Lansing than used to craft ReWired. The mod is the work of Joey Lansing, who spent a total of four months to bring ReWired over the finish line.īut why now, 24 years after the game originally came out? It’s because Night Dive Studios, which is currently working to finish a remaster of the game that it successfully Kickstarted in 2016, released the source code for System Shock in April of this year, finally giving Lansing and others the tools they needed to start creating more content for the retro PC classic. You can play it by purchasing System Shock: Enhanced Edition and then obtaining the mod files, which were released at ModDB over the weekend. While it’s much smaller than the main game’s Citadel station, it includes microcosms of most of the stuff that made the original game great, such as audio logs (well, they’re currently text only), futuristic puzzles, and dark, brooding cyberpunk corridors you can travel down to unknown, branching destinations. ReWired features three new levels, four cyberspace areas where players hack their way through various obstacles, and an entirely original ship called the UNN Bismarck. While System Shock 2, the better known 1999 sequel by Irrational Games, has its fair share of mods, ReWired is unique for being the only ambitious narrative driven mod to come out for the first game in all these years. Fan made over the course of the last few months, the mod effectively acts like a mini-story expansion for the original game by an interested fan who just can’t bear to see old classics, even MS-DOS-based ones, left to wither and die for all time.
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